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Metaverse Radio Event Room

Project Overview:

The challenge was to design a 3D room that emulates the ambiance of a college lecture hall, intended for hosting live radio broadcasts and engaging with guests.

Project Objective:

Our aim was to craft an intimate yet versatile space, suitable for conducting interviews, showcasing videos, and playing music, thereby enhancing the listener experience.

Design Approach:

Inspired by various lecture hall designs, I used Blender to model the space, ensuring it met both aesthetic and functional requirements. To add realism and depth, Filter Forge was employed to create detailed image textures. The final models, exported as GLBs, were seamlessly integrated into Mozilla Hubs, bringing to life a bespoke event room that perfectly aligns with Metaverse Radio's innovative broadcasting vision.

Here is the final result:



NEARhub | Thespians DAO

What I did

3D Modeling & Texturing
Environment Lighting
Mozilla Spoke Development

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Theater Environment
Temple Environment
Theater Environment